GRAPHICS · ENGINES · PHYSICS
Learn real-time rendering by building it.
Free animated explainers, plus runnable code projects and PDF notes for every topic. Season 1: WebGPU + three.js.
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Principle animations synced with real runtime output.
Runnable projects
Full source per topic, private GitHub repo access.
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Season 1 · WebGPU + three.js
Catalog →01
Topic
Shadow Mapping in WebGPU
Depth from the light's view, PCF filtering, cascaded shadows with three.js WebGPURenderer.
$19→
02
Topic
PBR from Scratch
Cook-Torrance BRDF, image-based lighting and tone mapping in WGSL.
$24→
03
Topic
GPU Particles with Compute Shaders
A million particles simulated and rendered entirely on the GPU.
$19→
04
Topic
Deferred Rendering & Clustered Lights
G-buffers, light clustering and hundreds of dynamic lights at 60 fps.
$29→